Gibbage was free for a whole weekend. You missed it, I’m afraid. You can buy it here, it’s only a few quid.
Gibbage is a great little game, I’m really proud of it. You may have read about its development back in 2006 in the almighty PCZone, or when it got called nice things in EDGE MAGAZINE once.
Gibbage was made before Indie games were cool. Gibbage was made before hard games were cool. It used BIG PIXELS before everyone else jumped on the ‘big pixels’ bandwagon. It’s also the first thing I ever programmed and as such ever-so-slightly shonky (read: very shonky).
It’s a 2D Deathmatch game. You can read all about it, and how to play here.
So here’s the rules. Firstly, as was the case when it was first released, it’s WAY better with two people. There’s an AI Player Two, but if you can, find a real life friend and play together.
Second, because of some programming quirks you might need to do some shenanigans to get it running on your oh-so-trendy modern computer. Don’t worry, it’s all fairly harmless. Just download this file: gibSetup and this file: gibMaps, and copy them into the folder you install the game to. That’ll give it the best shot of running at startup, and will unlock all the maps for you.
Finally: the tutorial’s a bit naff. It’s probably best to just read the instructions and jump straight into Level One to be honest. If you need any help or advice, pop over to the Size Five Forum.
If you wind up really digging the game, we’d appreciate a donation or you can buy a copy. Generosity of Size Five’s fans keep the working-from-home dream alive, and 100% of your cash goes towards making games. None is spent on crisps and biscuits, for example.
Hope you enjoy. And do please follow me on Twitter in case I do stuff like this again.