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#indieVisibility End of Year Awards Results

Dec 112011

This is what it was all about; the #indieVisibility End of Year Awards Golden Teabag. In ten years’ time they’ll probably be made of REAL GOLD, but for now they’re made out of a REAL TEABAG spray painted gold and therefore pretty dangerously toxic.

There’s too much to say. Winners and photos and thanks, after the jump.

At a crammed-and-amazing festive drink up in London’s fashionable Waterloo last night, the brightest and best of the UK’s indie scene gathered together to celebrate the last twelve months or so of indie gaming.

FIRSTLY: huge thank you to Sheridans who sponsored the event. If you’re an indie developer, they’re your lawyers. Do give them a bell if you’re in trouble with the police or don’t understand a contract.

SECONDLY: huge thank you to the guys from One Life Left who did a beyond-incredible job of hosting the awards. They were literally entertaining, apart from the bit where they stitched me up by making 70-odd drunk indie developers simultaneously Tweet that I was drunk and dangerous.

Thanks also to RockPaperShotgun,, Rob Fearon, Ricky Haggett and Notch for coming up with the awards and picking out winners.

Thanks finally to everyone who came. I hope you had fun and drank too much and met people, and think it’s worth doing again next year with REAL GOLD teabags.

Here’s our amazing winners, and some photos: Strategy GOTY
Frozen Synapse – Mode7 Platformer GOTY
Explodemon – Curve Studios Adventure GOTY
I Fought the Law and the Law One – ben304 Arcade GOTY
Scoregasm – Charlie’s Games RPG GOTY
Project Zomboid – Indie Stone GOTY
Minecraft – Mojang

Most at one with nature
Proteus from Twisted Tree

Vertex Dispenser by Michael Brough

Best Auralgasms
Eufloria by Omni Systems

Most Fun in the Toilet
Super Spike Dislike from Jayenkai

The Rob Fearon Award for having all the ideas and not leaving any for anyone else
Honeyslug for Frobisher Says

RockPaperShotgun best weird ambient rambling music thing
Proteus – TwistedTree

RockPaperShotgun best use of the Unreal engine
Waves – Squid In a Box

RockPaperShotgun best spaceship combat game
Stellar Impact

RockPaperShotgun best attempt to do what mainstream devs will not
Xenonauts- Goldhawk

RockPaperShotgun best co-operative experience
At a Distance – Terry Cavanagh

RockPaperShotgun best game of the year, best story, best doctors, best scene featuring a rabbit that makes you cry, and so on
To The Moon

RockPaperShotgun best use of a dead cat, 2011
Binding of Isaac – Edmund McMillen

Best Placeholder Art
Proteus – Twisted Tree

Best Glowing Lines
Frozen Synapse – Mode7

Loneliest Room
Kairo – Richard Perrin

Best Minecraft
Minecraft – Mojang

Nicest Man
Alex Tutty

Excellence in Character Design
Thomas Was Alone – Mike Bithell

The “Why the fuck is this free?” award for hating money
Stealth Bastard- Curve Studios

Notch’s Game of the Year
“It hasn’t been released yet, but the game that’s inspired me the most in the last twelve months is Proteus by Ed Key and David Kanaga. It’s a wonderful game about exploring and understanding. Not much is explained, and not much happens, but the style works amazingly well, and it’s full of atmosphere and personality. It’s affected how I do game design from now on. Using small tools to convey big messages that might not even be there is a wonderful thing.”

Well done also to everyone who was nominated. You ALL deserve a dangerous teabag.

If you were there, let me know what you thought of it all. Worth doing again? Twittering me is best: @danthat.

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