Well, an artist, technically. And “hiring” is probably a bit strong, too. I’m looking for a talented 2D artist to help out with some of The Swindle’s artwork. It’ll be a relaxed, work-from-home, freelance gig you can fit in around your real job. We can discuss money once I’ve fallen in love with your art [...]
Archive for March, 2012
HELLO TIM SCHAFER!
Mar 142012Hello Tim Schafer! Hi! You don’t know me, we’ve never met. I saw you once at the Develop Conference in Brighton, but you wouldn’t have recognised me because I immediately ran in the opposite direction, giggling. Hello! So, now the Kickstarter’s over, I just thought it’d be nice to chip in my two cents about [...]
Necessity
Mar 72012Hello! So, I’m preparing a thing about Indie Development, and the thing is themed around “necessity is the mother of invention”. You know how, in indie development, there’s no money, so you have to think crafty? And actually, the crafty-and-clever thing you did because there was no money wound up being a better feature than [...]
Swindle Update: Stealth
Mar 22012From the off, I kind of wanted to leave how The Swindle plays directly in the player’s hands. To a degree, I want you to be able to play it however you want. Like shooting things? Of course you do. There’s enough gunplay hilarity that you can blast your way through every level. Like sneaking [...]





