So, I’m preparing a thing about Indie Development, and the thing is themed around “necessity is the mother of invention”.
You know how, in indie development, there’s no money, so you have to think crafty? And actually, the crafty-and-clever thing you did because there was no money wound up being a better feature than if you’d done the money-plush version? THAT.
So, for Ben There, Dan That! I couldn’t afford an artist, and I couldn’t afford to take loads of time doing swanky animations. So I did silly walkcycles and flapping ventriloquist doll mouths instead. This wound up giving Dan and Ben more character than an army of talented artists, and I wouldn’t change it for the world.
It’s not just money, either. Hardware restrictions, maybe? Buttonless smart phone input changed your core mechanic?
I need more examples. I want to hear YOUR stories about where your game was made better because Plan A was off limits.
If you’ve got one, pop a story in the comments below, or EMAIL ME: email@example.com
Thank you lots.