Progress has been thick and fast (bar a small Chritmassy slide into a deep vegetative state), but the sweeping majority of it is just mind-meltingly boring. Loads of new stuff has gone in, from boring bug fixes to gameplay tweaks and you don’t want to hear about any of those, as they’re pretty dull.
The main changes have been to the UI, which now straddles nicely between “old retro shit-looking UI” and “non-shit looking, though” which turned out to be trickier than I’d anticipated.
There have also been some exciting tweaks to the way buildings are generated. Again, pretty minor stuff but it just means the game will keep throwing different challenges at you the further into the game you get. Buildings can now have window bays, and you’ll need to be suitably tooled-up to get past them. How you do that – with QuadJump or bombs or whatever, remains entirely up to you.
Conversations are ongoing as to which platforms I’ll be bringing the game to. Those conversations involve lawyers and all sorts, so I’ll shut up until I have a firmer idea. Suffice it to say, I’m hoping to launch my first ever console game, which is kind of terrifying and exciting.
More news and new video footage soon, promise.