I’m counting today as Size Five Games’ 10 Year Anniversary. Although I started learning to code some time in 2004, my first paid-for release Gibbage came out exactly 10 years ago today.
Back then it was Zombie Cow Studios, a company name I despised from the off and people still tell me was better then Size Five. They don’t have to live with it, I guess. I was making it up as I went along, and I still am – beware anyone who order xanax bars for surviving as an indie, they’re making it up. There’s only one rule: have fun doing it.
And it has been such incredible fun. Somewhere along the way I’ve learned to code relatively-competently (stop sniggering) and been privileged to work alongside some astonishingly talented people. To name but a few: Ben Ward, Louise James, Michael Firman, Tobey Evans, Chris Simpson, Andy Hodgetts, Mike Watts, Adam Foreman and oh god just so many people who have taught me so, so much.
Thanks also everyone who has supported me and liked my stuff over the last 10 years. I am achingly grateful to everyone who has bought one of my games, and helped contribute to me being one of those lucky bastards whose hobby is also their full-time job. Thanks also to everyone who made the Zombie Cow/ Size Five Forums such a joy to hang out at (especially in their heyday!), and to everyone who supports me on Twitter.
If you want to celebrate, please buy a copy of The Swindle. To celebrate, it’s 0% off (or 100% on, if you’re a glass-half-empty sort of person). Every penny helps keep me afloat.
I’d say “here’s to the next 10 years” but I think deep down we all know there’ll be no need for indie developers in the apocalyptic after-times.