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Behold the Kickmen Development Diary #00005

Oct 262016

You’re probably wondering what’s happened to Kickmen. It was a silly little game that was supposed to be ‘done’ in a month and is now, what, where is it, even?

Well, people liked the look of it so I had to put effort into making it. It’s not quite there yet, and I’d rather it was there than release it and everyone just goes “yeah, this is fine” and ignores it. Wouldn’t it be better if it were a GREAT game? I took some time away from it, in the hopes I’d come back and go “OF COURSE! It needs a [$MysteryElement_X]!” but that didn’t happen.

So what’s wrong with it, exactly? Well… nothing. It’s fine. It’s just not set-the-world-alight brilliant. Part of that is because it’s a football game and as such boooooring but part of that is definitely that the core game needs a rethink and some more stuff piled onto it.

It’s with some selected Beta Testers right now – feedback so far is positive, it’s a better game than I thought it was, but it’s definitely missing something but no one can really nail what. It just needs more. More special moves, maybe? More team building RPG stuff? More Story? Who knows.

This is, of course, all very much against the idea of making a simple little football game, but there you go.

The plan is to keep adding to it, keep tweaking, keep bolstering it up over time, but it’s basically relegated to Side Project while feedback is chewed over and I work on something financially viable because – and this will stun you rigid – I need to keep the company afloat. There’s no need to hurry on this, I think that’s the point. There’s no big rush.

So there you have it: it’s being tested, it’s being worked on, it’s not ready for you yet.

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