There’s something about VoiceOver that really lifts a project. Makes it feel more professional, more valuable. Trouble is, so many indie devs try doing the voices themselves (ack!) and recording it on a mic in their bedroom (the horror!) and it all just kind of sounds kind of cheap.
Archive for the ‘Development’ Category
Hello! A couple of times over the last week or so, the subject of decent Point n’ Click puzzle design has come up. This is the thought process I go through when designing puzzles. Pinch of salt, obviously, this example is for a relatively-silly game. You’d need to apply this process to something that applies […]
Hello! Not going to lie: the purpose of this post is that I haven’t updated The Main Site in MONTHS and I thought I probably should. 2013 was fairly tough going at times, and held more than a few eye-opening moments of realisation of what the indie industry is, what it’s become, where it’s going. […]
With Gun Monkeys out and done and theoretically self-sustaining, it’s time to look at what’s next for Size Five. Firstly, it goes without saying I’ll be continuing to support Gun Monkeys. There’s a patch incoming for a few minor bugs and what-have-you. But outside of all that it’s time to think about The Next Game. […]
Hello! I’ve been Beta testing a new thing on Gun Monkeys for the last few weeks. It seems to be working, so here’s the announcement: As part of ongoing efforts to keep indie Deathmatch shooter “Gun Monkeys” the success it almost definitely deserves to be, the game now automatically generates free Steam keys for anyone […]
Gun Monkeys is now $5.99/ £3.99/ Eur4.49 , and you always get two copies with every purchase.
I’m delighted to announce that Gun Monkeys is coming to Steam. We’re busy tying their systems into ours, but the game will now come with a lovely secure login, and jam-packed with all sorts of Achievements, Leaderboards, Trading Cards and LOADS AND LOADS of stats and info about your own personalised squad of monkeys. Get […]
I recently did an interview for Press X to Win about Gun Monkeys. Some of the questions were REALLY HARD, and you should totally go and read it. To spare of you looking with eyes at the Google Translate editions of interview, here my original replies is, in English.