Size Five Games



SIZE FIVE is a BAFTA-winning indie video game developer.

You can check out the games we've made below, find out a little more about us here, or join in our snazzy forums here.

My email address is dan@sizefivegames.com

You can also totally follow me on Twitter: twitter.com/danthat

Archive for the ‘Development’ Category

Behold the Kickmen: Development Diary #00002

May 122016

Kickmen took off because I was doing loads of COOL and INTERESTING things making a unique football game, and tweeting out gifs of the progress. Sadly, the reality of Game Dev has set in and those days are over for now. The real grind of boring work sets in. The first thing that happened this […]

Behold the Kickmen: Development Diary #00001

May 52016

Hello there! As you may have heard, I’m now making a little football game, despite knowing nothing at all about football and not really liking the sport or the people who used to walk past my bedroom window at 11:30 at night after the “big game” shouting “WAAAAY-OOOOH, WAAAAY-OOOOOOOH, WE DID IT, WE DID THE […]

Size Five is Hiring: PIXEL ARTIST

Mar 312016

Hello there! I’ve got a SMALL PROJECT on the go that needs some gorgeous Pixel Art. It’s a tiny thing so a few weeks’ worth of PAID work, but honestly you can kind of take your time with it and fit it around whatever else you’ve got going on, there’s no massive hurry to get […]

The Swindle Hates You

May 222015

That’s not true. I’ve commented out the code that allows the game to feel human emotions. But the game definitely wants you dead, and it wants you to fail. And in doing so, it wants you to learn its systems for yourself. I thought it might be interesting to explain some of my design philosophy […]

The Swindle: May Update

May 42015

MAY. How the hell is it MAY already? This game was going to be done by Christmas. Ah well. No sense in rushing, I suppose. The main news is the game’s ostensibly finished. All the levels, upgrades, cutscenes and baddies are in, and it’s been through a significant period of bug-fixing and balancing, to make […]

The Swindle is coming to Steam and Consoles

Feb 122015

I’m so incredibly excited and delighted to announce that The Swindle is coming to Steam, PS3, PS4, PSVita, XboxOne and WiiU. Release date is probably Summer 2015? Early summerish, hopefully. It’s still in development and I refuse to be rushed. I’ve been making indie games for over a decade now, which seems ridiculous because I’m […]

What a Difference a Day Makes…

Jan 152015

One of the great things about showing off The Swindle so far is how hilariously awful the placeholder Airship HQ graphics have been. It’s worked well, because I’ve shown it to people and they’ve tried to be polite when the game boots up despite it looking like arse, and then when the level kicks in […]

The Swindle: November Update

Nov 182014

Don’t worry! I haven’t cancelled it again. Not yet. Just thought it’d be nice to get down what’s going on behind the scenes here. Progress on the game is trundling along nicely; I’ve spent a lot of time worrying about the Final Mission, the big swindle everything’s building up to, and there’s some neat stuff […]