Well, an artist, technically. And “hiring” is probably a bit strong, too. I’m looking for a talented 2D artist to help out with some of The Swindle’s artwork. It’ll be a relaxed, work-from-home, freelance gig you can fit in around your real job. We can discuss money once I’ve fallen in love with your art [...]
Archive for the ‘Development’ Category
The Swindle: Update 24/01/2012
Jan 242012So, the good news is I’ve hired a professional to work on the AI code and make the guards amazing. With that all being taken care of, I’ve decided it’s probably sensible to start making The Swindle look pretty. The vast majority of the art is strictly placeholder at the moment, and it’d be nice [...]
Dan and Ben DEVELOPMENT EVENT EXTRAVAGANZA
Oct 62011Ben There, Dan That! and Time Gentlemen, Please! have seen something of a resurgence recently, with loads of new players thanks to the recent Steam Sale and the BTDT: Special Edition. That’s led to more than a few new requests for a third game. Ben and I have had a lot of trouble working out [...]
Hacked Off
Sep 192011So, how do we tend to feel about hacking minigames, everyone? I suppose generally I’m against them – the two main problems being they’re rarely genuinely fun in their own right, and that they really grate after a while. That said, it’s nice to feel that you’re in some way involved in the hack, even [...]
Introducing the GiANT Engine
Sep 152011“If I have seen a little further it is by standing on the shoulders of Giants.” – Newton. You can’t be a developer these days unless you’ve got an engine and it’s got a clever name. That’s where Size Five’s custom GiANT Engine comes in. The GiANT engine is built on four core technologies, which [...]
The Swindle: Concept Art
Sep 92011I’ve been lucky enough to be working with the enormously-talented Catherine Unger, recently. She agreed to do some concept art for The Swindle, and it’s so very very good I need to show it off. They should give you some idea as to the sort of environments in which you’ll be doing your all your [...]
SIZE FIVE is hiring…
Aug 42011SIZE FIVE GAMES is looking for a programmer to take care of some of the more complicated pathfinding code in The Swindle. It’s highly important that in-game characters are capable of navigating the facilities; they need to jaunt up and down ladders or lifts and find their way to-and-from places quickly and efficiently. They need [...]
Announcing “The Swindle”
Jul 192011Size Five Games is proud to announce our next game: The Swindle. There’s loads more info and some screenshots over at Rock, Paper, Shotgun. Here’s what Dan Marshall pretended to say when he wrote a press release about himself: “The Swindle is a Steampunk physics-based platformer that plays a little bit like Deus Ex mixed [...]




