With Gun Monkeys out and done and theoretically self-sustaining, it’s time to look at what’s next for Size Five. Firstly, it goes without saying I’ll be continuing to support Gun Monkeys. There’s a patch incoming for a few minor bugs and what-have-you. But outside of all that it’s time to think about The Next Game. [...]
Archive for the ‘Development’ Category
Hello! I’ve been Beta testing a new thing on Gun Monkeys for the last few weeks. It seems to be working, so here’s the announcement: As part of ongoing efforts to keep indie Deathmatch shooter “Gun Monkeys” the success it almost definitely deserves to be, the game now automatically generates free Steam keys for anyone [...]
Gun Monkeys is now $5.99/ £3.99/ Eur4.49 , and you always get two copies with every purchase.
I’m delighted to announce that Gun Monkeys is coming to Steam. We’re busy tying their systems into ours, but the game will now come with a lovely secure login, and jam-packed with all sorts of Achievements, Leaderboards, Trading Cards and LOADS AND LOADS of stats and info about your own personalised squad of monkeys. Get [...]
I recently did an interview for Press X to Win about Gun Monkeys. Some of the questions were REALLY HARD, and you should totally go and read it. To spare of you looking with eyes at the Google Translate editions of interview, here my original replies is, in English.
It’s time to start thinking about how much to charge for Gun Monkeys. I’ve always said I think I underpriced Time Gentlemen, Please! when I put it at £3 ($5). At the time, it seemed like a fair price for a non-talkie game in a dying/ dead genre. I quickly learned two things: a nicely-budgeted [...]
SIZE FIVE GAMES is excited to announce the release of its next game, GUN_MONKEYS. (the trailer really really works best at 1080 resolution and fullscreen. please do, if you can) GUN_MONKEYS uses all the buzzwords. It’s a devastatingly-indie, Procedurally–Generated, Physics-based, Online Deathmatch platform game from multi award-winning developer Size Five Games. “I needed a tiny [...]
(The Swindle’s still very much in development. I just took a crafty break)