Size Five Games



SIZE FIVE is a BAFTA-winning indie video game developer.

You can check out the games we've made below, find out a little more about us here, or join in our snazzy forums here.

My email address is dan@sizefivegames.com

You can also totally follow me on Twitter: twitter.com/danthat

Archive for the ‘HELP’ Category

The Cost of Infinite Monkeys

May 162013

It’s time to start thinking about how much to charge for Gun Monkeys. I’ve always said I think I underpriced Time Gentlemen, Please! when I put it at £3 ($5). At the time, it seemed like a fair price for a non-talkie game in a dying/ dead genre. I quickly learned two things: a nicely-budgeted [...]

The Swindle Needs a Composer

Mar 132013

[THIS POSITION HAS NOW BEEN FILLED, thanks composers. Follow me on @danthat for the head's up on jobs] Hello! Fun Fact: I get emailed approximately three billion Composer showreels every single week! Generally I have a lovely long listen and think “man, if I ever needed a composer I’d definitely get in touch with this [...]

‘The Swindle’ Ported to Unity

Sep 282012

It hasn’t been the best few months, to be honest. Things went a bit pear-shaped. I’ve turned my back on a year and a half’s work, and I’ve reluctantly had to turn my back on XNA.

Thomas Was Alone

Jun 242012

I don’t write reviews, it’s not my job. In fact, it’s the exact opposite of my job, if anything. But I’m writing a review anyway because I’m a bit scared that Thomas Was Alone is going to slip through the net. Which would be a shame because, and hold on to your trousers as there’s [...]

Size Five is Hiring: ARTISTS!

Mar 262012

Well, an artist, technically. And “hiring” is probably a bit strong, too. I’m looking for a talented 2D artist to help out with some of The Swindle’s artwork. It’ll be a relaxed, work-from-home, freelance gig you can fit in around your real job. We can discuss money once I’ve fallen in love with your art [...]

Necessity

Mar 72012

Hello! So, I’m preparing a thing about Indie Development, and the thing is themed around “necessity is the mother of invention”. You know how, in indie development, there’s no money, so you have to think crafty? And actually, the crafty-and-clever thing you did because there was no money wound up being a better feature than [...]

Dan and Ben DEVELOPMENT EVENT EXTRAVAGANZA

Oct 62011

Ben There, Dan That! and Time Gentlemen, Please! have seen something of a resurgence recently, with loads of new players thanks to the recent Steam Sale and the BTDT: Special Edition. That’s led to more than a few new requests for a third game. Ben and I have had a lot of trouble working out [...]

Steam version of Ben There, Dan That! updated to Special Edition

Sep 262011

If you bought Ben There, Dan That! on Steam, your version has been updated free of charge. If you buy it through Steam from now on, you’ll get the Special Edition. If you absolutely love it to pieces and want to show your support, we always appreciate your money. It’s particularly helpful for rent and [...]