With Gun Monkeys out and done and theoretically self-sustaining, it’s time to look at what’s next for Size Five. Firstly, it goes without saying I’ll be continuing to support Gun Monkeys. There’s a patch incoming for a few minor bugs and what-have-you. But outside of all that it’s time to think about The Next Game. [...]
Archive for the ‘HELP’ Category
I recently did an interview for Press X to Win about Gun Monkeys. Some of the questions were REALLY HARD, and you should totally go and read it. To spare of you looking with eyes at the Google Translate editions of interview, here my original replies is, in English.
It’s time to start thinking about how much to charge for Gun Monkeys. I’ve always said I think I underpriced Time Gentlemen, Please! when I put it at £3 ($5). At the time, it seemed like a fair price for a non-talkie game in a dying/ dead genre. I quickly learned two things: a nicely-budgeted [...]
[THIS POSITION HAS NOW BEEN FILLED, thanks composers. Follow me on @danthat for the head's up on jobs] Hello! Fun Fact: I get emailed approximately three billion Composer showreels every single week! Generally I have a lovely long listen and think “man, if I ever needed a composer I’d definitely get in touch with this [...]
It hasn’t been the best few months, to be honest. Things went a bit pear-shaped. I’ve turned my back on a year and a half’s work, and I’ve reluctantly had to turn my back on XNA.
I don’t write reviews, it’s not my job. In fact, it’s the exact opposite of my job, if anything. But I’m writing a review anyway because I’m a bit scared that Thomas Was Alone is going to slip through the net. Which would be a shame because, and hold on to your trousers as there’s [...]
Well, an artist, technically. And “hiring” is probably a bit strong, too. I’m looking for a talented 2D artist to help out with some of The Swindle’s artwork. It’ll be a relaxed, work-from-home, freelance gig you can fit in around your real job. We can discuss money once I’ve fallen in love with your art [...]
Hello! So, I’m preparing a thing about Indie Development, and the thing is themed around “necessity is the mother of invention”. You know how, in indie development, there’s no money, so you have to think crafty? And actually, the crafty-and-clever thing you did because there was no money wound up being a better feature than [...]