Size Five Games



SIZE FIVE is a BAFTA-winning indie video game developer.

You can check out the games we've made below, find out a little more about us here, or join in our snazzy forums here.

My email address is dan@sizefivegames.com

You can also totally follow me on Twitter: twitter.com/danthat

Archive for the ‘HELP’ Category

Indie Advice: How to get Brillo Game Voice Overs

Apr 172014

There’s something about VoiceOver that really lifts a project. Makes it feel more professional, more valuable. Trouble is, so many indie devs try doing the voices themselves (ack!) and recording it on a mic in their bedroom (the horror!) and it all just kind of sounds kind of cheap.

All the Boring Bits of Paperwork you have to do as an Indie Developer

Apr 92014

Everyone knows that being an indie dev is the best job in the world. When you’re not just playing games on the sofa in your underpants surrounded by Crunchy Nut Cornflakes, you’re idly making guns and things that explode. Sadly, once in a while, the fun and games turns to drudgery and you have to […]

Super Special ‘Dan and Ben Adventures’ Sale

Feb 102014

Broken Age happened and/ or is happening! Have you played it? Broken Age is magnificent. It’s from the brain of Tim Schafer, whose earlier works heavily inspired Ben There, Dan That! and Time Gentlemen, Please! Can you tell? Broken Age is beautiful and charming and funny and clever. You should definitely play it, it has […]

What Next?

Sep 92013

With Gun Monkeys out and done and theoretically self-sustaining, it’s time to look at what’s next for Size Five. Firstly, it goes without saying I’ll be continuing to support Gun Monkeys. There’s a patch incoming for a few minor bugs and what-have-you. But outside of all that it’s time to think about The Next Game. […]

Gun Monkeys interview!

May 282013

I recently did an interview for Press X to Win about Gun Monkeys. Some of the questions were REALLY HARD, and you should totally go and read it. To spare of you looking with eyes at the Google Translate editions of interview, here my original replies is, in English.

The Cost of Infinite Monkeys

May 162013

It’s time to start thinking about how much to charge for Gun Monkeys. I’ve always said I think I underpriced Time Gentlemen, Please! when I put it at £3 ($5). At the time, it seemed like a fair price for a non-talkie game in a dying/ dead genre. I quickly learned two things: a nicely-budgeted […]

The Swindle Needs a Composer

Mar 132013

[THIS POSITION HAS NOW BEEN FILLED, thanks composers. Follow me on @danthat for the head's up on jobs] Hello! Fun Fact: I get emailed approximately three billion Composer showreels every single week! Generally I have a lovely long listen and think “man, if I ever needed a composer I’d definitely get in touch with this […]

‘The Swindle’ Ported to Unity

Sep 282012

It hasn’t been the best few months, to be honest. Things went a bit pear-shaped. I’ve turned my back on a year and a half’s work, and I’ve reluctantly had to turn my back on XNA.