There’s something about VoiceOver that really lifts a project. Makes it feel more professional, more valuable. Trouble is, so many indie devs try doing the voices themselves (ack!) and recording it on a mic in their bedroom (the horror!) and it all just kind of sounds kind of cheap.
Archive for the ‘HELP’ Category
Everyone knows that being an indie dev is the best job in the world. When you’re not just playing games on the sofa in your underpants surrounded by Crunchy Nut Cornflakes, you’re idly making guns and things that explode. Sadly, once in a while, the fun and games turns to drudgery and you have to […]
Broken Age happened and/ or is happening! Have you played it? Broken Age is magnificent. It’s from the brain of Tim Schafer, whose earlier works heavily inspired Ben There, Dan That! and Time Gentlemen, Please! Can you tell? Broken Age is beautiful and charming and funny and clever. You should definitely play it, it has […]
With Gun Monkeys out and done and theoretically self-sustaining, it’s time to look at what’s next for Size Five. Firstly, it goes without saying I’ll be continuing to support Gun Monkeys. There’s a patch incoming for a few minor bugs and what-have-you. But outside of all that it’s time to think about The Next Game. […]
I recently did an interview for Press X to Win about Gun Monkeys. Some of the questions were REALLY HARD, and you should totally go and read it. To spare of you looking with eyes at the Google Translate editions of interview, here my original replies is, in English.
It’s time to start thinking about how much to charge for Gun Monkeys. I’ve always said I think I underpriced Time Gentlemen, Please! when I put it at £3 ($5). At the time, it seemed like a fair price for a non-talkie game in a dying/ dead genre. I quickly learned two things: a nicely-budgeted […]
[THIS POSITION HAS NOW BEEN FILLED, thanks composers. Follow me on @danthat for the head's up on jobs] Hello! Fun Fact: I get emailed approximately three billion Composer showreels every single week! Generally I have a lovely long listen and think “man, if I ever needed a composer I’d definitely get in touch with this […]
It hasn’t been the best few months, to be honest. Things went a bit pear-shaped. I’ve turned my back on a year and a half’s work, and I’ve reluctantly had to turn my back on XNA.