Hello there! As you may have heard, I’m now making a little football game, despite knowing nothing at all about football and not really liking the sport or the people who used to walk past my bedroom window at 11:30 at night after the “big game” shouting “WAAAAY-OOOOH, WAAAAY-OOOOOOOH, WE DID IT, WE DID THE […]
Archive for the ‘Legally Dubious’ Category
Hello there! I’ve got a SMALL PROJECT on the go that needs some gorgeous Pixel Art. It’s a tiny thing so a few weeks’ worth of PAID work, but honestly you can kind of take your time with it and fit it around whatever else you’ve got going on, there’s no massive hurry to get […]
I don’t have a massive burning conviction about game prices particularly; we all love a bargain. I’ll pay full price for something I know I’ll love, but it’s nice to try other stuff when it’s on sale. That’s fine, that’s human nature. It’d be hypocritical to denounce sales while yumming up some new experiences myself. […]
Hello there! As you may know, I recently released The Swindle. It’s doing really well thank you, lots of people love it and it’s getting great reviews. PHEW. We’re all in this together – you’re good for me because you help spread the word of my game, and I’m good for you because I save […]
Size Five Games is delighted to re-announce The Swindle: A Steampunk Cybercrime Caper. Here’s all the gumph from the press release where I thinly pretend I’m not writing the Press Release and interviewing myself. Press Releases are weird and awful.
Everyone knows that being an indie dev is the best job in the world. When you’re not just playing games on the sofa in your underpants surrounded by Crunchy Nut Cornflakes, you’re idly making guns and things that explode. Sadly, once in a while, the fun and games turns to drudgery and you have to […]
I’ve written a lovely long article for Rock, Paper, Shotgun about my experience in the TV Industry, and what indie devs should probably be aware of when metaphorically getting into bed with TV people. Have a look, it’s all words and pictures.
Hello! A couple of times over the last week or so, the subject of decent Point n’ Click puzzle design has come up. This is the thought process I go through when designing puzzles. Pinch of salt, obviously, this example is for a relatively-silly game. You’d need to apply this process to something that applies […]