Hello! A couple of times over the last week or so, the subject of decent Point n’ Click puzzle design has come up. This is the thought process I go through when designing puzzles. Pinch of salt, obviously, this example is for a relatively-silly game. You’d need to apply this process to something that applies […]
Archive for the ‘Legally Dubious’ Category
Hello! This bewildering magic right here makes the games run on a Mac! I have no idea how it’s done and it’s not officially supported, but if you have a Mac that should mean you can play the games! This only works with the GOG.com versions, so make sure you buy from them. Buy them […]
Gun Monkeys is now $5.99/ £3.99/ Eur4.49 , and you always get two copies with every purchase.
I recently did an interview for Press X to Win about Gun Monkeys. Some of the questions were REALLY HARD, and you should totally go and read it. To spare of you looking with eyes at the Google Translate editions of interview, here my original replies is, in English.
SIZE FIVE GAMES is excited to announce the release of its next game, GUN_MONKEYS. (the trailer really really works best at 1080 resolution and fullscreen. please do, if you can) GUN_MONKEYS uses all the buzzwords. It’s a devastatingly-indie, Procedurally–Generated, Physics-based, Online Deathmatch platform game from multi award-winning developer Size Five Games. “I needed a tiny […]
(The Swindle’s still very much in development. I just took a crafty break)
I don’t write reviews, it’s not my job. In fact, it’s the exact opposite of my job, if anything. But I’m writing a review anyway because I’m a bit scared that Thomas Was Alone is going to slip through the net. Which would be a shame because, and hold on to your trousers as there’s […]
So, the lengthily-titled ‘Ben There, Dan That! and Time Gentlemen, Please! Double Pack’ is the Steam Daily Sale today! That means you get two amazing 84-Metacritic-Rated games for 80% off. < < click that Steam Logo to grab a copy now. Then come back and read why. That picture above is the thing I’m working […]