Size Five Games



SIZE FIVE is a BAFTA-winning indie video game developer.

You can check out the games we've made below, find out a little more about us here, or join in our snazzy forums here.

My email address is dan@sizefivegames.com

You can also totally follow me on Twitter: twitter.com/danthat

Archive for the ‘News’ Category

ANNOUNCING // GUN_MONKEYS

May 72013

SIZE FIVE GAMES is excited to announce the release of its next game, GUN_MONKEYS. (the trailer really really works best at 1080 resolution and fullscreen. please do, if you can) GUN_MONKEYS uses all the buzzwords. It’s a devastatingly-indie, Procedurally–Generated, Physics-based, Online Deathmatch platform game from multi award-winning developer Size Five Games. “I needed a tiny [...]

The Next Game From Size Five Games…

Apr 162013

(The Swindle’s still very much in development. I just took a crafty break)

The Swindle Needs a Composer

Mar 132013

[THIS POSITION HAS NOW BEEN FILLED, thanks composers. Follow me on @danthat for the head's up on jobs] Hello! Fun Fact: I get emailed approximately three billion Composer showreels every single week! Generally I have a lovely long listen and think “man, if I ever needed a composer I’d definitely get in touch with this [...]

Making it Rain

Jan 232013

One of the things I’ve always been keen to try out in The Swindle is the idea that you can come back to the levels over and over. I didn’t want them to be like Green Hill Zone Act 1 where you whip through and never see it again, I want you to be able [...]

Swindle Update! 18/01/13

Jan 182013

Hello there! Time for a quick update on The Swindle. It’s looking amazing! Where to start?

Editing Unity’s Editor

Nov 132012

Following last week’s post about how we’re handling trendy-looking 2D in Unity3D, I had a few requests for a bit more info on what we’re doing Editor-side. Here’s Tim again, explaining what on Earth he’s been up to:

Using Unity3D for The Swindle’s 2D

Nov 72012

“You can’t use Unity for 2D!”, they shout. “Unity uses all three dimensions you idiot, and is therefore useless if you’re only using two of them!”. Those are the words that were hammered impotently into keyboards the world over when I announced I was porting The Swindle from XNA to Unity. That said, I’ve also [...]

The Swindle’s New Look

Oct 82012

As an indie developer, I’m kind of fascinated by the concept of “necessity is the mother of invention”. We don’t have infinite time, money or resources, so you have to work with what you’ve got and find clever ways of crafting brilliance out of nothing. Where this works really well is when cutting corners really [...]