Size Five Games



SIZE FIVE is a BAFTA-winning indie video game developer.

You can check out the games we've made below, find out a little more about us here, or join in our snazzy forums here.

My email address is dan@sizefivegames.com

You can also totally follow me on Twitter: twitter.com/danthat

Archive for the ‘News’ Category

Behold the Kickmen: Development Diary #00001

May 52016

Hello there! As you may have heard, I’m now making a little football game, despite knowing nothing at all about football and not really liking the sport or the people who used to walk past my bedroom window at 11:30 at night after the “big game” shouting “WAAAAY-OOOOH, WAAAAY-OOOOOOOH, WE DID IT, WE DID THE […]

One Decade

Apr 252016

I’m counting today as Size Five Games’ 10 Year Anniversary. Although I started learning to code some time in 2004, my first paid-for release Gibbage came out exactly 10 years ago today. Back then it was Zombie Cow Studios, a company name I despised from the off and people still tell me was better then […]

Size Five is Hiring: PIXEL ARTIST

Mar 312016

Hello there! I’ve got a SMALL PROJECT on the go that needs some gorgeous Pixel Art. It’s a tiny thing so a few weeks’ worth of PAID work, but honestly you can kind of take your time with it and fit it around whatever else you’ve got going on, there’s no massive hurry to get […]

Refusing to Lower the Price of The Swindle: An Analysis

Jan 112016

I don’t have a massive burning conviction about game prices particularly; we all love a bargain. I’ll pay full price for something I know I’ll love, but it’s nice to try other stuff when it’s on sale. That’s fine, that’s human nature. It’d be hypocritical to denounce sales while yumming up some new experiences myself. […]

Advice to youTubers and Streamers, from a Dev

Jul 302015

Hello there! As you may know, I recently released The Swindle. It’s doing really well thank you, lots of people love it and it’s getting great reviews. PHEW. We’re all in this together – you’re good for me because you help spread the word of my game, and I’m good for you because I save […]

The Swindle: OUT NOW

Jul 282015

It’s been a long, weird road to this point. The Swindle’s been through two engines, been cancelled, resurrected, stripped bare and chopped about. But it’s done, and I’m so so happy with it. Reviews are coming in – 9/10 from Pocket Gamer, Recommended from Eurogamer, 80% from PC Gamer. What a relief. I worried people […]

The Swindle: Pre-Launch FAQ

Jul 202015

It’s weird at Size Five HQ at the moment. The Swindle is done and will be out in a week, and early feedback from The Press is extremely positive, which is exciting and making me tingly. My inbox is currently just a fucking disaster zone though. I like making games, and truthfully I quite enjoy […]

The Swindle Hates You

May 222015

That’s not true. I’ve commented out the code that allows the game to feel human emotions. But the game definitely wants you dead, and it wants you to fail. And in doing so, it wants you to learn its systems for yourself. I thought it might be interesting to explain some of my design philosophy […]