I’m so incredibly excited and delighted to announce that The Swindle is coming to Steam, PS3, PS4, PSVita, XboxOne and WiiU. Release date is probably Summer 2015? Early summerish, hopefully. It’s still in development and I refuse to be rushed. I’ve been making indie games for over a decade now, which seems ridiculous because I’m […]
Archive for the ‘News’ Category
One of the great things about showing off The Swindle so far is how hilariously awful the placeholder Airship HQ graphics have been. It’s worked well, because I’ve shown it to people and they’ve tried to be polite when the game boots up despite it looking like arse, and then when the level kicks in […]
Progress has been thick and fast (bar a small Chritmassy slide into a deep vegetative state), but the sweeping majority of it is just mind-meltingly boring. Loads of new stuff has gone in, from boring bug fixes to gameplay tweaks and you don’t want to hear about any of those, as they’re pretty dull. The […]
Don’t worry! I haven’t cancelled it again. Not yet. Just thought it’d be nice to get down what’s going on behind the scenes here. Progress on the game is trundling along nicely; I’ve spent a lot of time worrying about the Final Mission, the big swindle everything’s building up to, and there’s some neat stuff […]
Busy day, yesterday. It’s one of the weird things about indie development, you spend month after month after month head down, nose to the grindstone, coding day-in, day-out, occasionally dicking about on Twitter. And then suddenly, what the fuck, I’m supposed to be a PR man, now? Promoting a new game is a bit like […]
Size Five Games is delighted to re-announce The Swindle: A Steampunk Cybercrime Caper. Here’s all the gumph from the press release where I thinly pretend I’m not writing the Press Release and interviewing myself. Press Releases are weird and awful.
Even if you do most of game development yourself – programming, art, design, etc, every once in a while your skills invariably aren’t quite enough to tackle some of the jobs. Music, for example, is a disaster if you try and do it yourself. Get a professional in! Or maybe you feel swamped and want […]
I’ve written a lovely long article for Rock, Paper, Shotgun about my experience in the TV Industry, and what indie devs should probably be aware of when metaphorically getting into bed with TV people. Have a look, it’s all words and pictures.