Size Five Games



SIZE FIVE is a BAFTA-winning indie video game developer.

You can check out the games we've made below, find out a little more about us here, or join in our snazzy forums here.

My email address is dan@sizefivegames.com

You can also totally follow me on Twitter: twitter.com/danthat

Archive for the ‘News’ Category

I Hate your Trailer, It Sucks

Apr 92019

Not your trailer, I don’t hate your trailer. I’m sure your trailer is lovely. But fucking hell, let’s talk about indie game trailers, shall we? Trailers exist to show people who have been kind enough to click what your game is like to play, in the hopes that they will give their money to you. […]

Announcing “Lair of the Clockwork God”

Apr 72019

It’s been a busy few days down at #Rezzed2019, where Ben and I were delighted to announce a brand-new, standalone installment in the Dan and Ben Adventure series. Lair of the Clockwork God sees Ben resolutely sticking to his point-‘n-click lifestyle, while Dan has decided there’s no money to be made in Adventure Games, and […]

Why the Hell is Behold the Kickmen so Cheap?

Jul 312017

KICKMEN IS OUT Please buy a copy. Buy two? Review it on Steam if you like it, that’d be brilliant. OKAY that’s the promo, here’s some meat: Deciding what to charge for games is hard. I’m on record at being anti “race to the bottom” prices and I really am, and yet Kickmen is cheap. […]

How to Survive as a Solo Dev for like a Decade or so

May 42017

I read a thing recently. Quite an interesting article about ‘how to survive as a solo dev’, but it was written by someone who was releasing their first game (presumably as ‘marketing’) and “haaaaaaang on”, I thought. Yes that’s impressive well done but it’s not exactly advice from someone who has been doing it for […]

Behold the Kickmen Development Diary #00006

Nov 212016

I think one of the things I’ve learned from making Kickmen is to let other people have a go earlier on in the process. In-development games are dreadful for so long it’s difficult to let other people see what you’re doing in case they judge you too harshly and think you’re rubbish at making games. […]

Concept Art for a Swindle Follow-up

Nov 112016

One of the things I’ve been thinking about making is a sort-of follow-up to The Swindle. Not a sequel, just the same concept done… differently. In order to differentiate it as not-a-sequel it needed a different art style, time period and vibe entirely, so I’ve been working with the exceptionally-talented Gareth Davies to put together […]

Behold the Kickmen: Development Diary #00002

May 122016

Kickmen took off because I was doing loads of COOL and INTERESTING things making a unique football game, and tweeting out gifs of the progress. Sadly, the reality of Game Dev has set in and those days are over for now. The real grind of boring work sets in. The first thing that happened this […]

Behold the Kickmen: Development Diary #00001

May 52016

Hello there! As you may have heard, I’m now making a little football game, despite knowing nothing at all about football and not really liking the sport or the people who used to walk past my bedroom window at 11:30 at night after the “big game” shouting “WAAAAY-OOOOH, WAAAAY-OOOOOOOH, WE DID IT, WE DID THE […]