Don’t worry! I haven’t cancelled it again. Not yet. Just thought it’d be nice to get down what’s going on behind the scenes here. Progress on the game is trundling along nicely; I’ve spent a lot of time worrying about the Final Mission, the big swindle everything’s building up to, and there’s some neat stuff […]
Archive for the ‘News’ Category
Busy day, yesterday. It’s one of the weird things about indie development, you spend month after month after month head down, nose to the grindstone, coding day-in, day-out, occasionally dicking about on Twitter. And then suddenly, what the fuck, I’m supposed to be a PR man, now? Promoting a new game is a bit like […]
Size Five Games is delighted to re-announce The Swindle: A Steampunk Cybercrime Caper. Here’s all the gumph from the press release where I thinly pretend I’m not writing the Press Release and interviewing myself. Press Releases are weird and awful.
Even if you do most of game development yourself – programming, art, design, etc, every once in a while your skills invariably aren’t quite enough to tackle some of the jobs. Music, for example, is a disaster if you try and do it yourself. Get a professional in! Or maybe you feel swamped and want […]
I’ve written a lovely long article for Rock, Paper, Shotgun about my experience in the TV Industry, and what indie devs should probably be aware of when metaphorically getting into bed with TV people. Have a look, it’s all words and pictures.
Hello! I need a freelancer to do some UI Design! Is that you? Would you like to do that? Really? Huh. It’s a simple enough gig. I need a clever, nice-to-use Upgrade/ Shop system designing for a game project. This isn’t a ‘visuals’ job, that’ll come much later. It’s getting all the buttons and tech […]
Broken Age happened and/ or is happening! Have you played it? Broken Age is magnificent. It’s from the brain of Tim Schafer, whose earlier works heavily inspired Ben There, Dan That! and Time Gentlemen, Please! Can you tell? Broken Age is beautiful and charming and funny and clever. You should definitely play it, it has […]
Hello! Not going to lie: the purpose of this post is that I haven’t updated The Main Site in MONTHS and I thought I probably should. 2013 was fairly tough going at times, and held more than a few eye-opening moments of realisation of what the indie industry is, what it’s become, where it’s going. […]