Size Five Games



SIZE FIVE is a BAFTA-winning indie video game developer.

You can check out the games we've made below, find out a little more about us here, or join in our snazzy forums here.

My email address is dan@sizefivegames.com

You can also totally follow me on Twitter: twitter.com/danthat

Archive for the ‘News’ Category

The Swindle is coming to Steam and Consoles

Feb 122015

I’m so incredibly excited and delighted to announce that The Swindle is coming to Steam, PS3, PS4, PSVita, XboxOne and WiiU. Release date is probably Summer 2015? Early summerish, hopefully. It’s still in development and I refuse to be rushed. I’ve been making indie games for over a decade now, which seems ridiculous because I’m […]

What a Difference a Day Makes…

Jan 152015

One of the great things about showing off The Swindle so far is how hilariously awful the placeholder Airship HQ graphics have been. It’s worked well, because I’ve shown it to people and they’ve tried to be polite when the game boots up despite it looking like arse, and then when the level kicks in […]

The Swindle: New Year Update

Jan 82015

Progress has been thick and fast (bar a small Chritmassy slide into a deep vegetative state), but the sweeping majority of it is just mind-meltingly boring. Loads of new stuff has gone in, from boring bug fixes to gameplay tweaks and you don’t want to hear about any of those, as they’re pretty dull. The […]

The Swindle: November Update

Nov 182014

Don’t worry! I haven’t cancelled it again. Not yet. Just thought it’d be nice to get down what’s going on behind the scenes here. Progress on the game is trundling along nicely; I’ve spent a lot of time worrying about the Final Mission, the big swindle everything’s building up to, and there’s some neat stuff […]

I have no idea what I’m doing.

Oct 312014

Busy day, yesterday. It’s one of the weird things about indie development, you spend month after month after month head down, nose to the grindstone, coding day-in, day-out, occasionally dicking about on Twitter. And then suddenly, what the fuck, I’m supposed to be a PR man, now? Promoting a new game is a bit like […]

Announcing ‘The Swindle’, again.

Oct 302014

Size Five Games is delighted to re-announce The Swindle: A Steampunk Cybercrime Caper. Here’s all the gumph from the press release where I thinly pretend I’m not writing the Press Release and interviewing myself. Press Releases are weird and awful.

Indie Advice: Working with Freelancers

Apr 112014

Even if you do most of game development yourself – programming, art, design, etc, every once in a while your skills invariably aren’t quite enough to tackle some of the jobs. Music, for example, is a disaster if you try and do it yourself. Get a professional in! Or maybe you feel swamped and want […]

INDIES: What you probably need to know about The TV Industry

Apr 12014

I’ve written a lovely long article for Rock, Paper, Shotgun about my experience in the TV Industry, and what indie devs should probably be aware of when metaphorically getting into bed with TV people. Have a look, it’s all words and pictures.