Hello! I’ve been Beta testing a new thing on Gun Monkeys for the last few weeks. It seems to be working, so here’s the announcement: As part of ongoing efforts to keep indie Deathmatch shooter “Gun Monkeys” the success it almost definitely deserves to be, the game now automatically generates free Steam keys for anyone [...]
Archive for the ‘Shilling’ Category
Gun Monkeys is now $5.99/ £3.99/ Eur4.49 , and you always get two copies with every purchase.
(please do watch full screen and in high-res, youTube’s compression kinda ruins it) BUY HERE! Gun Monkeys has launched on Steam, and here’s a spiffy new trailer and a trendy bunch of screenshots to celebrate! I’m afraid we’ve had a few unfortunate network wobbles, and some weird bugs, but that’s ALL FIXED NOW, so hop [...]
I recently did an interview for Press X to Win about Gun Monkeys. Some of the questions were REALLY HARD, and you should totally go and read it. To spare of you looking with eyes at the Google Translate editions of interview, here my original replies is, in English.
SIZE FIVE GAMES is excited to announce the release of its next game, GUN_MONKEYS. (the trailer really really works best at 1080 resolution and fullscreen. please do, if you can) GUN_MONKEYS uses all the buzzwords. It’s a devastatingly-indie, Procedurally–Generated, Physics-based, Online Deathmatch platform game from multi award-winning developer Size Five Games. “I needed a tiny [...]
(The Swindle’s still very much in development. I just took a crafty break)
I don’t write reviews, it’s not my job. In fact, it’s the exact opposite of my job, if anything. But I’m writing a review anyway because I’m a bit scared that Thomas Was Alone is going to slip through the net. Which would be a shame because, and hold on to your trousers as there’s [...]
So, the lengthily-titled ‘Ben There, Dan That! and Time Gentlemen, Please! Double Pack’ is the Steam Daily Sale today! That means you get two amazing 84-Metacritic-Rated games for 80% off. < < click that Steam Logo to grab a copy now. Then come back and read why. That picture above is the thing I’m working [...]