Size Five Games

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General Discussion / Re: Psychonauts
« Last post by Paul on December 10, 2018, 01:34:28 pm »
Yeah I felt that as well, there was no oomph to it. It was just a bunch of stuff.
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General Discussion / Re: Psychonauts
« Last post by Dan on December 10, 2018, 01:16:23 pm »
I thought the Psychonauts 2 trailer was kind of a bad trailer because it was a bit... flat? Uninspired? I'm not sure... The actual game looks ace and beautiful and I can't wait, but the trailer left me weirdly cold.
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General Discussion / Re: Thief
« Last post by Paul on December 10, 2018, 09:00:38 am »
I'm onto Return To The Cathedral, which would probably be quite awesome if this was the first level with spookiness in it. As it stands it's nothing we haven't seen several time so it takes off the edge of Haunted Cathedral. The previous mission was infiltrating a Hammerite compound dressed as one of them which was a nice change of pace. It had an annoying find 5 hidden switches puzzle and press them all within 5 minutes thing, not the worst but one of them was hidden a bit too well.

Still having enough fun to keep playing and I plan to finish it.
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General Discussion / Re: Psychonauts
« Last post by Ben on December 09, 2018, 10:58:35 pm »
Oooooh, I really want a VR rig!
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General Discussion / Re: Psychonauts
« Last post by thechicken on December 09, 2018, 09:54:30 am »
They're also doing a Psychonauts VR game!

The VR game is really good. A perfect self contained story, a few hours that does a good job showing off what the tech can do. One of my favourite things Iíve played with it.
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General Discussion / Re: Psychonauts
« Last post by Ben on December 07, 2018, 10:21:43 pm »
I'm looking forward to it but I'm not super-hype because frankly it seems like more of the same with nicer grafix.

It is that Starbreeze who are involved as publishers but apparently their problems shouldn't affect Psychonauts.
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General Discussion / Re: Thief
« Last post by Paul on December 07, 2018, 09:27:52 pm »
Just finished The Lost City, another dud. Once again you're tasked with exploring repetitive areas with annoying and easily failed platforming along with a bunch of annoying enemies(fire elementals that shoot fire at you, no stealth here!). I've noticed something about how good a level is and how I save. The good levels finish with a pile of proper manual saves and I don't quick save that often because it's all bigger plans to get through a room undetected so I want a manual save to go back to rather than relying on my last quick save in case it leaves me in a bad spot. The bad levels end with like 2 or 3 proper saves and me having quick saved about a million times due to platforming sections or just expecting traps/enemies in the room I'm about to go into.

I think Thief 2 gets rid of these types of levels almost completely and with good reason. Thief reviewed well in its day but wasn't received as fondly as it's remembered and it's probably because when people think of Thief they think of levels like Lord Bafford's Manor, but there's a lot more to Thief than that, there's a bunch of shitty levels with terrible platforming and terrible enemies which really bring down the game.
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General Discussion / Re: Psychonauts
« Last post by Paul on December 07, 2018, 08:13:54 pm »
Wait Starbreeze are involved? This Starbreeze?

I'm interested in seeing where they're going with it but I'm not really excited for some reason.
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General Discussion / Re: Psychonauts
« Last post by Ben on December 07, 2018, 06:40:02 pm »
I ended up backing Psychonauts 2. The experience hasn't been half as involved as Broken Age, but I don't think it was ever intended to be so community-focused as the BA development.

New trailer:

https://youtu.be/RClJ_DAotaA
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General Discussion / Re: Thief
« Last post by Paul on December 06, 2018, 12:08:28 am »
Also, you have to escape through the sewers under the building, but I don't recall ever being told that specifically. The game just says escape, so I went to where I came in and when the level wouldn't end I just looked it up.
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