Did you work on Mirror's Edge, Wiper? I personally really enjoyed it. Ignore Dan, he thinks all games should be just about shooting these days.
Afraid not, it was just one of those moments where I realised that critics haven't really gotten all that far ahead of where they were back in the ancient world, still having great difficulty parsing anything that doesn't work purely within the constraints of that which has gone before. I ended up writing a massive, tedious essay on the topic back in the day, then bottling it and hiding it away on my blog. Maybe I'll tidy it up one day and try and shill it to Gamasutra or the Escapist. One day.
(none of which is to say that the game is flawless - there are issues, not least the fact that there are a few sections which pretty much require you to fight - I just hated the fact that so many reviews focussed on those, and the game's inability to live up to the standards of FPS's, while completely ignoring what it was achieving in its use of visual feedback and first-person acrobatics, consigning its best ideas to be all but ignored)
I think you'll find actually I think it's a brillo running away simulator.
Now that, that I agree with. Good man, Dan.