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Author Topic: Rage  (Read 24022 times)

Simon

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Re: Rage
« Reply #15 on: August 05, 2011, 08:00:48 am »
Mirror's Edge?
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Dan

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Re: Rage
« Reply #16 on: August 05, 2011, 08:10:15 am »
No, Mirror's Edge throws baddies at you and makes you do complicated takedowns, that's arguably even more heart-sinky.

Simon

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Re: Rage
« Reply #17 on: August 05, 2011, 08:27:15 am »
At least you don't have to shoot them.
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Dan

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Re: Rage
« Reply #18 on: October 04, 2011, 09:54:57 am »
Sounds like this is iffy. PC version has problems (RockPaperShotgun are saying they've been refused code until the 'day one' patch is in, and there are numerous people saying it's largely unplayable on PC)

Reviews are occasionally strong (some 8s) with the caveat it's creatively bankrupt? Bland, uninspiring etc.

I was considering picking this up, I fancy a shooter pre-Batman.

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Re: Rage
« Reply #19 on: October 04, 2011, 01:01:05 pm »
I done a satire!


Paul

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Re: Rage
« Reply #20 on: October 04, 2011, 01:07:31 pm »
360 version looks way better than the PS3 one.

Dan

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Re: Rage
« Reply #21 on: October 04, 2011, 01:08:59 pm »
PC version looks oddly like Another World/ Out of this World, now I think about it.

Wiper

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Re: Rage
« Reply #22 on: October 04, 2011, 02:01:38 pm »
No, Mirror's Edge throws baddies at you and makes you do complicated takedowns, that's arguably even more heart-sinky.

What 'choo on about, real men run away! Um. But only a very few of the encounters don't simply allow you to run away and/or dodge the enemies, rather than doing 'complicated takedowns' (though quite what is complicated about jumping forwards and pressing the attack button I don't know :P )
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Dan

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Re: Rage
« Reply #23 on: October 04, 2011, 02:12:21 pm »
Quote
though quite what is complicated about jumping forwards and pressing the attack button I don't know :P

Yeah, the one thing everyone said about Mirror's Edge was that "the combat is fine and not at all fiddly", right?

Wiper

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Re: Rage
« Reply #24 on: October 04, 2011, 07:47:06 pm »
I dunno, I mostly remember reviewers complaining about the shooting being rubbish, and my switching off and ignoring them :(
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Simon

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Re: Rage
« Reply #25 on: October 05, 2011, 12:13:57 am »
Did you work on Mirror's Edge, Wiper? I personally really enjoyed it. Ignore Dan, he thinks all games should be just about shooting these days.
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Bob Chambers

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Re: Rage
« Reply #26 on: October 05, 2011, 01:24:28 am »
I like Mirror's Edge, I just wish that little whorebiscuit would jump where I told her to fucking jump. Also:

I haven't seen anything about the game to put it out of '8/10, pick it up when its a tenner' range for me yet.

Eight out of ten, yet you'd only pay a tenner? Surely for that high a mental score it would be worth more than 10?
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Dan

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Re: Rage
« Reply #27 on: October 05, 2011, 07:13:36 am »
Ignore Dan, he thinks all games should be just about shooting these days.

I think you'll find actually I think it's a brillo running away simulator.

Paul

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Re: Rage
« Reply #28 on: October 05, 2011, 08:12:18 am »
Played it a little last night with the proper drivers. No texture flickering and it runs really well, but the texture streaming gets really distracting at time, usually when you're indoors. Shooting was fun.

Wiper

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Re: Rage
« Reply #29 on: October 05, 2011, 09:07:48 am »
Did you work on Mirror's Edge, Wiper? I personally really enjoyed it. Ignore Dan, he thinks all games should be just about shooting these days.

Afraid not, it was just one of those moments where I realised that critics haven't really gotten all that far ahead of where they were back in the ancient world, still having great difficulty parsing anything that doesn't work purely within the constraints of that which has gone before. I ended up writing a massive, tedious essay on the topic back in the day, then bottling it and hiding it away on my blog. Maybe I'll tidy it up one day and try and shill it to Gamasutra or the Escapist. One day.

(none of which is to say that the game is flawless - there are issues, not least the fact that there are a few sections which pretty much require you to fight - I just hated the fact that so many reviews focussed on those, and the game's inability to live up to the standards of FPS's, while completely ignoring what it was achieving in its use of visual feedback and first-person acrobatics, consigning its best ideas to be all but ignored)

I think you'll find actually I think it's a brillo running away simulator.

Now that, that I agree with. Good man, Dan.
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