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Author Topic: Kickstarting Double Fine  (Read 5201 times)

delve

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Re: Kickstarting Double Fine
« Reply #60 on: February 22, 2012, 08:58:38 pm »
It's not a 'problem.' Characterizing it as such is the first step in failure. I used to be able to enjoy clunky interfaces, time wasting mechanics, and nonexistant ease of use functionality (like mini or auto maps). I still do for a few games that I might call classic; games that are worth the headaches and time spent. However I'm older now. I've seen what interfaces and mechanics can be when they're streamlined and built around letting me play the game and I no longer have time to waste on anything that interrupts me being able to actually play the game. To be fair, games on the NES didn't have much choice. The Atarii (all of them) only had so much memory and processor to leverage. Old PCs couldn't even run the recovery console of a modern OS (assuming the processor even supports the full instruction set required). But modern games, built to run on modern systems, have no excuse for wasting my time on shaky interfaces, pointlessly abusive mechanics, tedious functionality, or even excessive loading times (though those are at least negotiable).

However with all of this being said I often get sick to my stomach when playing some games due to the level of handholding. It's nauseating when all I have to do is follow a stupid little HUD arrow until the next stupid little HUD arrow appears and shoot anything I find along the way. If that's how a game is going to play then just put everything in little square fucking corridors.
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RobF

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Re: Kickstarting Double Fine
« Reply #61 on: February 23, 2012, 06:16:34 am »

However with all of this being said I often get sick to my stomach when playing some games due to the level of handholding. It's nauseating when all I have to do is follow a stupid little HUD arrow until the next stupid little HUD arrow appears and shoot anything I find along the way. If that's how a game is going to play then just put everything in little square fucking corridors.

I tend to see most of the handholding as designing around the problems rather than acknowledging and addressing them anyway.  Why bother making your maps clearer or naturally guiding the player around when you can just put a big fuck off arrow there? Why go to the bother of having an exit that's clearly labelled or clearly identifiable when you can get some overly chattery AI dude to open it for the player and so on? It's never addressing the broken part, it's papering over it and hoping that if you point hard enough, no-one will notice. Yet in that wonderful game dev way, there's probably about fivetyzillion hours put in trying to write an AI dude to open the door when someone could just put a bloody light over it or something and everyone would know it's the door to go through. But that takes acknowledging the problem from the off :D

Did anyone else play through Fable III? I know they're Sunday afternoon fluff and barely games at the best of times but the third one is the most focus tested to piss taking levels thing I've ever come across. If you stand still for a second or two it drops a nag prompt down at you. And it's full of stuff like that. Every edge shaved from it, every action accounted for and the game's ready to say "it's ok, just do this right now" and it's really hard to ignore you're playing a computer game because it constantly wants to remind you that there's buttons on the controller you could be pressing RIGHT NOW.

Yet it fixes not one single problem. Not with Fable, not with RPG's (or approximations thereof), it certainly doesn't improve accessibility, it's just someone constantly reminding you that you might be playing it wrong and you should stop that.

Sometimes I don't understand how we've gone the best part of ten years with very few awkward things solved design wise. Then I remember that a lot of them *are* relatively if not entirely solved it's just that everyone will hang on to the flawed thing because that's how it's done.

I make the elevator do what she does.

Simon

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Re: Kickstarting Double Fine
« Reply #62 on: February 23, 2012, 08:56:37 am »
We haven't solved death yet!
We've got nudie girls!

delve

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Re: Kickstarting Double Fine
« Reply #63 on: February 23, 2012, 02:26:13 pm »
Dan solved that like, 700 years ago. Have it with tea.
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thechicken

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Re: Kickstarting Double Fine
« Reply #64 on: February 24, 2012, 11:44:28 pm »
More rewards added!

Upped my pledge to $110, name in credits, blu-ray, poster, and the game in disc form.
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Ben

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Re: Kickstarting Double Fine
« Reply #65 on: February 25, 2012, 11:30:43 am »
Gaaaah, I'm tempted to pledge $60 now, even though I can't really afford it. I'm telling myself that the documentary extras and the book won't actually be worth $45.

Dan

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Re: Kickstarting Double Fine
« Reply #66 on: February 25, 2012, 11:40:51 am »
They'll be gorgeous. They can't afford not to be.

Ben

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Re: Kickstarting Double Fine
« Reply #67 on: February 25, 2012, 01:43:46 pm »
They'll be rubbish. I can't afford them not to be.

Bob Chambers

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Re: Kickstarting Double Fine
« Reply #68 on: February 29, 2012, 05:56:13 pm »
Tempted to throw $110 into the pot, just to get the hard copy.
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delve

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Re: Kickstarting Double Fine
« Reply #69 on: February 29, 2012, 06:02:16 pm »
You and me both. I just ain't got the monies. :(
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Dan

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Re: Kickstarting Double Fine
« Reply #70 on: March 11, 2012, 07:06:08 am »
Finally pledged. Went with $110 so I could get it in a box. For all my "digital only" posturing, there's no WAY I'm turning down a nice box.

Dan

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Re: Kickstarting Double Fine
« Reply #71 on: March 11, 2012, 07:09:12 am »
Also, fucking seriously can someone who isn't me (or you, Ben) go here and write "Time Gentlemen, Please!" into a box?

The state of some of the games mentioned so far.

http://www.doublefine.com/forums/viewthread/5977/

Only if you genuinely love the D&B games, obv. Don't feel forced.

thechicken

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Re: Kickstarting Double Fine
« Reply #72 on: March 11, 2012, 08:39:27 am »
I registered but can't work out where the reply button is.
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Dan

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Re: Kickstarting Double Fine
« Reply #73 on: March 11, 2012, 08:43:17 am »
Hm, I don't want anyone to go signing up or we're spamming their boards, that's not the right spirit.

I am concerned how under-represented we are at the moment though :(

seregrail7

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Re: Kickstarting Double Fine
« Reply #74 on: March 11, 2012, 10:36:25 am »
I'd go and post but I don't really like the don and bill games.